Learning C# 3.0 by Jesse Liberty, Brian MacDonald PDF
By Jesse Liberty, Brian MacDonald
If you are new to C#, this renowned booklet is the suitable method to start. thoroughly revised for the newest model of the language, Learning C# 3.0 starts off with the basics and takes you thru intermediate and complicated C# beneficial properties -- together with generics, interfaces, delegates, lambda expressions, and LINQ. you are going to additionally the way to construct home windows purposes and deal with facts with C#. No prior programming event is needed -- actually, if you may have by no means written a line of code on your lifestyles, bestselling authors Jesse Liberty and Brian MacDonald will express you ways it truly is performed. each one bankruptcy bargains a self-contained lesson that can assist you grasp key suggestions, with lots of annotated examples, illustrations, and a concise precis. With this e-book, you'll:
- Learn how you can application as you research C#
- Grasp the foundations of object-oriented programming via C#
- Discover the best way to use the most recent good points in C# 3.0 and the .NET 3.5 Framework--including LINQ and the home windows Presentation origin (WPF)
- Create home windows purposes and data-driven applications
you are going to additionally discover a certain Test Your wisdom part in each one bankruptcy, with sensible routines and evaluation quizzes, so that you can perform new abilities and try out your knowing. in case you are able to dive into C# and .NET programming, this ebook is a brilliant technique to speedy wake up to speed.
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Extra info for Learning C# 3.0
You can delete that parameter, and your program will still run the same. Don’t delete the parentheses, though; all method calls must be followed by the parentheses, even if the parentheses are empty. The body of the method is always enclosed within braces. "); The Console is an object that represents the window on your screen. Console. The Console class has a static method, WriteLine( ), which you access not with an instance of Console, but through the Console class itself. WriteLine. The WriteLine( ) method declares a single parameter: the text you want to display.
You will note that we don’t use many comments in the examples in this book. Most of that is for space reasons; we’d rather explain what the code does in the text than clutter the pages with comments. Notice that the Main( ) method is defined with the keywords static and void: static void Main(string args) The static keyword indicates that you can access this method without having an object of your class available. Whereas a class defines a type, each instance of that type is an object (much as Car defines a type of vehicle and your aging rust-bucket or shiny roadster is an individual instance of Car).
Figure 2-1 shows a typical Start Page, which you already saw briefly in Chapter 1. The Start Page has a window on the left that includes a list of your recent projects; you can click on any one to open it. Below those links, you’ll find the Open link, which lets you open any existing project on your computer. Under that is the Create link, which lets you create a new project. The Getting Started box on the lower left provides links to features and helpful sites. Most of the real estate on the Start Page is taken up by the large box in the middle, which contains useful articles from MSDN online, if you have an active Internet connection.
Learning C# 3.0 by Jesse Liberty, Brian MacDonald