Introducing Starling (Building GPU Accelerated Applications) by Thibault Imbert PDF
By Thibault Imbert
Starling is an ActionScript three 2nd framework built on best of the Stage3D APIs (available on laptop in Flash participant eleven and Adobe AIR 3). Starling is especially designed for video game improvement, yet will be used for plenty of different use instances. Starling makes it attainable to jot down quickly GPU speeded up functions with no need to the touch the low-level Stage3D APIs.
Most Flash builders are looking to have the ability to leverage GPU acceleration (through Stage3D) with out the necessity to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is totally designed after the Flash participant APIs and abstracts the complexity of Stage3D (Molehill) and permits effortless and intuitive programming for everyone.
Obviously Starling is for ActionScript three builders, specifically these considering 2nd online game improvement; after all it is important to have a easy knowing of ActionScript three. by way of its layout (lightweight, versatile and simple), Starling can be utilized even be used for different use instances like UI programming. That stated, every thing is designed to be as intuitive as attainable, so any Java™ or .Net™ developer gets the dangle of it speedy to boot.
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Introducing Starling (Building GPU Accelerated Applications) by Thibault Imbert