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Extra info for Flash MX Tutorials
Name the new layer Copy. 2 With the Copy layer selected, choose File > Import. Earlier in the tutorial, you imported objects into the library. Now you’ll import the logo so that it appears on the Stage. fh10, then click Open. Chapter 1 4 In the FreeHand Import dialog box, verify that Scenes, Layers, and All are selected. Also verify that Include Background Layer and Maintain Text Blocks is selected, and then click OK. 5 In the Timeline, Flash created a layer named Logo. Drag the Logo name to move the layer below the Copy layer.
In the toolbox, select the Text tool. In the Property inspector, select Dynamic Text from the Text Type pop-up menu. 2 In the Font pop-up menu, select _sans. _sans is a device font appropriate for small text that appears on multiple computer platforms. For more information about device fonts, see “Using device fonts (horizontal text only),” under Help > Using Flash. 3 In the Point Size text box, type 12. 4 Click the Text (fill) Color box and select yellow, with a hexadecimal value of FFCC00. Introduction to Flash MX Tutorial 37 5 In the Line Type pop-up menu, select Multiline, which is for multiple lines of text that will wrap.
1 On the Stage, double-click the right button, Button 1, to open symbol-editing mode. 2 In the Button 1 Timeline, hide all layers except the Color layer. In the Color layer, select the Over keyframe. 3 On the Stage, select the black oval shape for the right button. Press F8 to make the oval a symbol. In the Convert to Symbol dialog box, name the symbol Button Animation. Select Movie Clip, and click OK. 4 On the Stage, double-click the Button Animation symbol to open symbol-editing mode. 5 Rename Layer 1 Color Change, and add a keyframe to Frame 15.
Flash MX Tutorials